Xornn summoned up a mystical shield about himself and looked over at the tents in the distance. Kobolds wandered in and out, from tent to tent, grumbling to themselves in their own barking language. Beside him, the short gnome fidgetted, and Xornn called upon magics to become a gnome--at least by appearance--himself.
"I'm ready, Master Xornn," said Bigglewiggins.
Xornn sighed and turned to face his young apprentice. "If I were concerned with your state of readiness, you would know it." The gnome shrank, comically so given his diminutive stature. "Enchanting is not--will never be--about being ready." With that Xornn cast a spell of evocation, and one of the kobolds dropped dead as it's mind warped into pudding. As the rest began to charge in aid of their fallen brethren, the teacher turned to face Bigglewiggins and sat down.
"Control them now, Apprentice."
Controlling your enchanter is just as important as what spells you memorize, what tactics you use, and how quickly to commit to action and carry your plans to fruition. The longer it takes you to move, cast and target with your enchanter, the less room you have for mistakes, for lag, and for bolts of lightning. The first thing to cover is the keyboard setup:
Q - Auto-Attack
CAPS - Target Nearest PC
Z - Spells
Space - Jump
Z allows you to quickly get to the spellbook without using up a valuable slot in your hotboxes. X allows you to leave your spellbook without standing (post 35 you have automeditate, and don't need to keep your face in the spellbook). C allows you to quickly sit/stand without using Hotkey slots, and V let's you crouch. Crouching is very important, as it is a 100% effective way to stop casting a spell. If you are crouching when a spell completes it's casting, you will not finish the spell--guaranteed. You also will not interrupt either, plus you don't have to run around like mad trying to stop a spell. B will recenter your view, as I highly use the "strafing" by holding the right mouse button down while pressing left and right to sidestep. Combined with a little mouse-looking, I can sidestep around a group of mobs without ever losing sight of them.
In order to use mouselooking and strafing effectively, you need to be able to control most of your character from the left hand, and without having to mouseclick often (such as casting). This is why the top 6 boxes of every hotkey bank I have are spell slots in the order they are memorized. (1 is Slot 1, 2 is Slot 2, etc). Slot 7 is always Tash or some spell I don't need to cast in the thick of getting hit, and 8 is always my swap slot. The end result is being able to effectively move about the battlefield, keep all mobs in sight, quickly get about and have access to targetting and casting buttons without having to pause for moving the mouse pointer.
Target Nearest NPC
Learning to control your enchanter quickly and effectively is just as important as understanding how to manipulate everyone around you the best.